![]() You do have customized ships, based on the techs you research, and how you apply those techs to your 3-4 different ship types. Eclipse is probably going to work out to about 45 minutes per player, depending on your group. It's mostly a race, not a brawl.you'll only see indirect conflict.Įclipse is closer to TI, if you and your friends are looking for a shorter/smoother TI-like experience. ![]() The rounds get slightly longer - but overall your game is 60-90 minutes. You'll have maybe 3-7 minutes to build a ship and launch it. ![]() Because of that, there a a subsection of players who won't enjoy the frustration of not having enough time to build their ships. It's definitely a fast-paced puzzle game. Other than that, the component quality is fantastic and it's one of those games that generates stories. I got the Anniversary Edition despite already having the base and BE just because I know I'll get my money's worth and it'll be handy having it all in one box. I just got Another Big Expansion, haven't had a chance to play it yet but I know we'll play it a lot. With the BE there'll be enough challenge to keep you going for a long, long time. Most of my time with it has been played with the Big Expansion the base game is great but the BE adds a huge amount of replayability, you can start to lose some of the silliness as you get better at the game without it (~10 games). If you just want something you can play quickly, just play two (or even one) rounds it's also fairly easy for players to drop in or out. If you have a group of mixed ability there's tons of variants and handicaps you can use to level the scale. Let everyone watch them get hilariously smashed to bits (including yours) or miraculously sail through as one or two remaining pieces. New group, wanting something light to introduce them have them throw some ships together and see how they do. They won't necessarily win because (as with most games with lots of player interaction) the others will gang up on them. One of my favourite things about it is that it's so flexible:Įxperienced group wanting a solid, skill-based game playing seriously the best player has a major advantage. It's a fantastically fun game but, contrary to what some others have been saying, can also be played very competitively if that's what you want. Galaxy Trucker is the game that I've played most of, whenever we have a big game night it always comes out. I love how easy it is to change this game without breaking it. With people who have played a couple games already, it seems more interesting to either just play it as a short game with just class II/III OR to class II, IIA, and then III. They're OK warm-ups, but I sometimes feel like it just adds time without much pay-off. Maybe even a really little guide printed on the edge of the ship boards or something? I printed out some double sided cardstock cheat sheets, one side with a component guide, and the other with a resolution phase guide that takes you through the adventure cards, scoring etc.Īlso, not really a complaint, but the class I ships are almost too small to be a lot of fun. Also, it would have been nice if there was some cheat sheets included. I use a little Plano-style organizer to hold all the parts, both while in storage AND on the table while playing. My only complaints are that there's a TON of pieces in this game, and if you don't organize it well it can take a long-ish time to setup. BUT, it's a game that I don't really care if I win or lose - it's one of those where just playing and watching everyone else is the fun part. This! Some people say this isn't so much a game as it is a fun activity, but there is definitely a skill to it, and some people are just innately good at it, and some can practice and get better.
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